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  • In demand

    Psychology's Craig Anderson is one of the world's leading experts in violent video games.

  • Every time a new violent video game study hits the media, Craig Anderson's phone starts to ring.

    The phone calls come even if the study isn't Anderson's.

    The latest inquires came around the recently completed holiday season.

    "The news media seemed to be a little more focused on violent video games this time of the year," Anderson said just after the holidays. "Video games and particularly violent video games, have become a major Christmas purchase for many people."

    Anderson, professor and chair of the Department of Psychology, has become a worldwide authority on violent video games due to his own studies in this area. He studies the psychological effects of violent video games on individuals.

    Each of his studies indicate that there are good reasons to worry about negative effects of playing violent video games.

    "Even the older violent video games of the 1990s caused players to think, feel, and behave more aggressively. And there are good theoretical reasons to expect that the effects of exposure to the current crop of violent video games on subsequent aggressive behavior will be even greater than the well-documented effects of exposure to violent television, movies, and older video games," says Anderson.

    His studies on media violence, many with Brad Bushman, professor of psychology, have been published in some of the world’s leading science psychology journals such as Psychological Science, American Psychologist, Journal of Personality and Social Psychology, and Science. Anderson has testified about violent video games before the U.S. Senate Commerce, Science and Transportation Committee.

    His testimony before the St. Louis County Executive Council on the effects of violent video games was used to create an ordinance that requires adult video game retailers and arcade owners to obtain parental consent exposing children to "mature" rated video games.

    All of which has led the media to Anderson.

    In recent weeks, he has appeared on NBC’s "Today Show," been featured prominently in Entertainment Weekly, and was on the Todd Mundt Show on National Public Radio. Newspapers and television stations from Boston and Miami to Minneapolis and Des Moines have called.

    Even ESPN talked with Anderson when giant sports network was doing a piece on violence in sports video games.

    In each interview and testimony, Anderson says he steers clear of making public policy recommendations.

    "I try to stay as close as possible to the results of the scientific research," he says.

    Still the requests come, Anderson says, and not just from media outlets.

    "Parent groups are calling," he said, "and we're getting requests to write review pieces for foreign journals."

    Many of these groups are interested in Anderson’s research on the ever-increasing violence in video games, particularly in games like Grand Theft Auto and Duke Nukeum. His research has shown one reason why violent video games may prove more detrimental than violent television or movies is that the individual playing video games has to assume the role of a violent character in the video game.

    "Typically individuals watching violent television or movies don't identity as closely with one violent character as video game players. Instead there are multiple characters that you can identify with, and you don't have to identify with any of them," Anderson said. "Another big different from TV violence is that as a character in a video game, you have to actually make the decision to maim or kill a person and then take action to implement that decision. The games encourage you to require the player to practice making decisions to act violently and to practice taking action on these violent decisions."

    A third major difference in violent video games concerns the amount of violence.

    "The frequency of the violence in these video games is also much greater than even the most violent movie," Anderson said.

    The frequency and level of violence in video games increases the likelihood that aggressive solutions will be the first ones considered in real life conflicts, that aggressive solutions will be evaluated as more appropriate, and that frequent players will become desensitized to the pain and suffering of other people.

    His research and work by various groups across the country could also lead to federal legislation for the regulation of violent video games. Senate hearings are expected soon on the subject.

Craig Anderson with computer and equipiment for violent video games

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