College of Liberal Arts & Sciences

Iowa State University
INDEX
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

College of Liberal Arts & Sciences

College of Liberal Arts and Sciences
LAS Calendar | E-Mail/Phones |
  • Geological virtual reality

  • Chris Harding builds interactive geoscientific virtual environments that use 3D vision, touch and sound.

  • Chris Harding wants to not only observe but also touch and hear data in virtual environments.

    His National Science Foundation funded project is researching natural and intuitive ways for geoscientists "to perceive and interact with surface data via vision, touch and sound."

    Through an Omni phantom haptic (force-feedback) device, Harding, an assistant professor of geological and atmospheric sciences, says one can touch virtual objects through a stylus attached to this robot's arm.

    "You can use this device to ‘feel' the shape of a geological surface with a ‘virtual fingertip' and to change this shape by deforming it via a virtual tool," Harding says.

    Harding combines geoscience research and teaching with the emerging field of virtual reality – especially the combination of vision, touch and sound, so-called "multi-modal" interaction. In addition to his appointment in the Department of Geological and Atmospheric Sciences, he is a member of the Human Computer Interaction (HCI) program and the Virtual Reality Applications Center, which is housed in Howe Hall.

    As a teenager, Harding was interested in technology and was fascinated with computer programming.

    But geoscience was also an interest of his.

    "I wanted to see if I could combine my interests but never thought this would be possible in a university setting," he said. "I can't be classified as a traditional geologist but I'm not a true computer scientist either. I'm not a specialist in any one area and never expected to get an opportunity for an academic career."

    He was involved in virtual reality work at both Shell and Exxon, where he worked with large stereo displays (virtual theaters), scientific sonification and haptic interaction with geophysical data.

    Then he became aware of the HCI program at Iowa State and was among that initiative's initial hires.

    He says that the combination between the geosciences and virtual reality is a natural extension of the way geoscientists work with 3D data.

    "Geoscientific tasks carry a special set of problems and need certain approaches. Many geologists already use computer programs to explore and visualize 3D geoscience data, sometimes even in a VR system, but when they want to express a new spatial idea they instinctively grab a pen and start drawing," he said.

    "I'm trying to show geoscientists a new way to directly and manually interact with their data, similar to sketching and correcting shapes on paper - but in true 3D. From my geoscience background I can speculate what types of typical interactions and tasks we can propose to improve on by using a haptic VR system. Once the system is built, we will have the practitioners test it and evaluate its usefulness."

    Using the Omni Phantom device to touch a virtual surface, various types of force effects are generated, such as hardness or friction. His interactions are deliberately based on everyday tool-object interactions such as deforming clay or drawing or cutting paper because the user will already have that skill.

    His "piece of paper" is actually a huge digital elevation model or a fault plane. Harding says few people have had to think about how deforming this rather abstract 3D should feel. The specifics of a multi-sensory interaction technique are more guided by what works effectively for humans in virtual reality.

    "This can be different from how reality works," he says. "I think one needs to acknowledge that a weird form of creativity comes into play when developing these new human-computer interaction schemes."

    In addition, Harding says, "audio signals" can be used to present additional data about the current point of contact. When a user touches a 3D terrain model, its elevation (height) values can be "sonified" by playing musical notes with a certain pitch, if a low elevation is touched a low-pitched note is played.

    As the user moves the "virtual fingertip" to higher elevations, an increasingly higher pitched note is played. Or, instead of sonifying the terrain's height, which the user can also see, the terrain's slope steepness at the contact point could be sonified so that the sound truly compliments the visual input and the haptic feedback.

    Harding says this no-cost add-on information could be very helpful when user actually deforms the terrain in real-time and needs to get continuous updates about the current slope.

    "For most scientist, this still sounds like science fiction type stuff," he says. "VR and especially the combination of 3D vision, haptic interaction and audio responses are still frontier disciplines. As more and more of the necessary pieces of software and hardware technology come together, the challenge for me is to combine these pieces into a system that could eventually be used effectively for everyday work with geoscience data in academia and industry."

    Harding's research requires work across academic disciplines, which he says requires not only many different kinds of computer technology, but also human-factors, user interface design and cognitive psychology.

    "Obviously, in a lot of cases I'm not the expert so there's a lot to learn and trying to create such a novel system is always a gamble," he said. "We spend a lot of time investigation new methods, following interesting ideas and jumping across established boundaries."

    One of those boundaries Harding and his students are just starting to think about is how to use a touch/sound virtual reality system to help visually impaired students understand abstract mathematical data by allowing them to feel a shape equivalent to a 3D graphic of the data.

    "Similarly, it would be interesting to add touch or sound to information systems like Google Earth to make them more accessible and more effective," Harding said. "Multi-disciplinary connections are at the core of developing emerging technologies."

Chris Harding
Chris Harding

Around LAS

April 23 to May 6, 2007

Air Force Aerospace Studies - Anthropology - Biochemistry, Biophysics & Molecular Biology - Chemistry - Computer Science
Ecology, Evolution & Organismal Biology - Economics - English - Genetics, Development & Cell Biology - Geological & Atmospheric Sciences
Greenlee School of Journalism and Communication - History - Mathematics - Military Science - Music - Naval Science
Philosophy & Religious Studies - Physics and Astronomy - Political Science - Psychology - Sociology - Statistics - World Languages & Cultures

African and African American Studies - American Indian Studies - Biological/Premedical Illustration - Bioinformatics and Computational Biology
Classical Studies - Communication Studies - Criminal Justice Studies - Environmental Science - Environmental Studies - Interdisciplinary Studies
International Studies - Liberal Studies - Linguistics - Software Engineering - Speech Communication - U.S. Latino/a Studies - Women's Studies